Thursday, May 5, 2011

Rigging/Skinning/Animating

I rigged my previously created robot and added joints in order to animate him for a walk cycle. Skinning him was a little bit difficult cause some movements deformed the mesh and the mesh had to be weighted so that certain joints effect certain parts of the model's body. I animated a basic walk cycle and added an optical flare in After Effects so that his arm-gun can give off a glare.

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